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Citadel of Eternity
Developed a sword-fighting game featuring intense one-on-one combat against a skilled samurai opponent. Implemented responsive gameplay mechanics such as attack combos, parrying, and dodge systems for fluid combat. Designed and built an immersive arena map with detailed environment elements, optimized lighting, and interactive props to enhance player experience. Created advanced Samurai AI with state-based behaviors and dynamic attack patterns to ensure challenging and realistic encounters.


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